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Swtor level 70 mods
Swtor level 70 mods




swtor level 70 mods swtor level 70 mods

Bigger itemization changes will come and we will definitely talk through them with you when they get here (not soon™). Thank you all for your continued feedback. We are working on a solution for this, but it is not something we could turn around in time for 5.10a. That is the part that is challenging as we need to touch armorings that players are wearing without impacting the rest of their gear. It will involve us not only fixing the items to work properly going forward, but we need to actually “change” the gear already in the wild to work together. The reason we didn’t fix it with today’s patch is that addressing this issue is actually pretty substantial from our side. We will continue to gather feedback and as we get into the next year, we will have active conversations with you about future gearing plans.Ģ – This is a bug, I acknowledged it here. Put a full set of four Speed mods and a set of two Potency mods on Count Dooku. Please keep telling us what you would like to see in the future from gearing in SWTOR. We have made no secret of the fact that we know we are due for some big itemization changes to address a variety of issues around gearing. That being said, we know there is definitely some friction from this change and so keep raising your concerns/feedback which I can pass to the team. These are good questions, so let me try to address them.ġ – This is an intended change. Now, we basically have to farm six new pieces of gear before we can upgrade any of our armorings. #2 – The new set pieces do not mix and match with the old set pieces.






Swtor level 70 mods